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Señor Místico
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Devlog
3D Style Test
July 04, 2020
by
Emily_Hodgson
1
#Concept Art, #Art Direction, #Style Test
After completing my screenshot mockups, I then continued to draw a full body concept for Detective Carnaby, showcasing how he could look at the beginning and ending of game. I tried to create a cont...
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Camera Options!
July 04, 2020
by
Matthew_Chapman
1
Options Menu! The newest update to Señor Místico brings with it a working options menu which can be access via the pause menu and changed throughout the Demo. The menu includes 2 sliders that allo...
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DEMO Version 3!
July 04, 2020
by
Matthew_Chapman
#VersionChange
DEMO Version 3!!! Extended level with a nearly finished objective "Find, Collect & Return the Golden Carriage" New to the update is a larger map with more atmospheric lighting and sounds. The update a...
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Filler models
July 03, 2020
by
aidon666777@gmail.com
Before the end of this game jam i have made some basic models that the player is not going to interact with in order to help fill the level up and make it feel more lived in, like pens ink pots other...
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3D props so far
July 01, 2020
by
aidon666777@gmail.com
Here are the props/clues/models i have made so far, all of which i have made sure that they actually existed in the Victorian age. I have also used models that i have made to make new ones like making...
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3D Character item development
July 01, 2020
by
aidon666777@gmail.com
1
Here I am looking at my teams mood-boards for inspiration and have made some of the personal items that they and I have talked about for the character, as well as I thought about if the character find...
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Combined Clown Concepts
June 30, 2020
by
Emily_Hodgson
1
A quick update to showcase some concepts I made of Carnaby from the front. I also combined the other concepts featuring this costume to organise them all on one image and hence make it easy to convey...
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Screenshot Mockup
June 29, 2020
by
Emily_Hodgson
1
#Screenshot Mockup, #Character Design
When making a screenshot mockup, I used it as an opportunity to design the costume whilst considering the environment the player is in, hence ensuring the player stands out. To begin with, I made a mo...
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Enemy AI
June 28, 2020
by
Matthew_Chapman
2
Navigating Via NavMesh Coming soon to the Senor Mistico Demo is a more complex and robust enemy AI system! This enemy AI uses a simple AI Move To node within the enemy and NavMesh within the level in...
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DEMO Version 2! and bug fixes
June 28, 2020
by
Matthew_Chapman
1
Update V2 The first update has been pushed through! Mostly consisting of a simple movement added to the enemy actor and some audio (Referenced at the end of this post) to fill in the dead air. [Audio...
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Interactable clue
June 28, 2020
by
aidon666777@gmail.com
2
Here I have started on some models that the player will be able to inspect, I am going to spend more time on these models since the player will be paying more attention to it than other models in the...
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Key Design Update
June 28, 2020
by
Emily_Hodgson
1
#Concept Art, #Backstory, #Progress Update
Following my research into Spanish Modernism, I made some more concepts (shown above) and tried to ensure the influence of Spanish modernism was evident through my design choices, which I believe I ac...
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Demo Level & Build Launch!
June 27, 2020
by
Matthew_Chapman
1
Demo Level A very busy couple of days for the team, a simple whitebox level has been designed and implemented. Designed as a simple warehouse style layout, this Demo map will hopefully show off the m...
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3D development process
June 26, 2020
by
aidon666777@gmail.com
2
The models here are made in Maya focusing on a carnival ascetic seen through the lens of Gaudi of the Spanish modernism movement as well as models that properly represent Victorian London's style...
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Main Menu & Pause Menu System
June 26, 2020
by
Matthew_Chapman
1
Señor Místico now has a Main Menu and a Pause Menu! Main Menu Complete with a Start Game to start the player's journey, Test Chamber to muck about in, Credits to rightfully reference the team's co...
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Character Design Progress (26th June)
June 26, 2020
by
Emily_Hodgson
1
#Character Design, #Concept Art, #Moodboards
My primary focus this week was to gather reference for Detective Carnaby and consider how the Art Direction of the game can help further the ideas presented in the brief. In my first moodboard/ concep...
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Pitched
June 25, 2020
by
Matthew_Chapman
Today our team pitched Señor Místico to Sumo Digital and received some great feedback. We each now have tasks to research and compile using the feedback we have. The designers and developers will b...
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It Begins
June 22, 2020
by
Matthew_Chapman
#GameJam
The briefs have been described, helpful info shared and goals set. The gamejam begins... The team has decided their roles and began researching all of the necessary pieces of the puzzle from gameplay...
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